There’s the aforementioned golem that I’ve been using to bonk goblins on the head with a great big sword, a Dusk Mage who embodies the idea of yin yang magic, the Railmaster who can steamroll through enemies by summoning a train, and the Sharpshooter who has an arsenal of guns that can only be described as utterly American.Įven better, Torchlight 3 adds pets to the mix and yes I decided to go with a chocolate Labrador who I named Jackson (after the family pooch). For starters, your initial choice of classes are as varied as can be. Which is weird, because there’s a lot that Torchlight 3 gets right. Some unidentifiable spark, a certain uniqueness that I’m just not feeling. At the same time, you can’t help but feel that there’s something missing from the game. It’s still flashy, it’s still wonderfully weird and I’m currently running around as a literal barrel-chested robot who unleashes burning hell on his enemies with a coal-powered gatling gun. Torchlight 3 doesn’t stray too far from that established formula.
If there’s an elevator pitch to be thrown at someone interested in the series, it’d be “Diablo but with rainbows and quirky adventures instead of nightmare fuel and despair.” Torchlight has always been one of the most underrated gems in the genre of dungeon exploration and clicking on a dread abomination until its banished back to the hell.