A lot of it has to do with the talents, the shared experience, what stuff like that enables in the mechanics. That’s the thing that fascinates me the most about some of the new heroes coming on. Now that we have those freedoms, we have an ability to explore so much. We could never do an Abathur if we didn’t have the talent system that we have, if we didn’t have the shared experience. The talent system gave us freedom to do things that are really outside the box. Why would he need to buy a fire sword? That’s why we started exploring the talent system, to enhance what’s already there for the characters. But when we did it, we thought, wait, Arthas has Frostmourne. When we were exploring just what kind of game we were making, well, a lot of these games have item shops. We struggled for a long time with our item shop. Gonzales: Somewhat? A lot of it stems from the talent system. Is that a deliberate choice, to differentiate yourself? GamesBeat: It seems like you’re being very creative with new characters. We already have a bunch of extra slots there, and then eventually we’ll have to redesign the UI.
I have no doubt that will change over time.
Does that really indicate how many characters there could possibly be?ĭabiri: That’s just UI right now. GamesBeat: Looking at the character select right now, there are only so many slots. We have the Road to Blizzcon underway right now, already getting a lot of steam. Heroes of the Dorm was a huge success for us. We’re looking to continue to push out content in a three-week cadence and support our community and keep growing it.
GamesBeat: Since launch, what has the response from players been like? We want a place where anything can happen. We want to have that scope at our disposal whenever we want. Otherwise, if we do a desert map, it’s like, why didn’t you do Uldum? Well, we want to be more robust than that. There are game worlds we haven’t shown you yet. We had lots of feedback about, well, when are you going to bring worlds into the nexus? We wanted to establish that the nexus is its own world. You recognize everyone who’s there, but we’re all investing in and discovering these new maps together. We said, okay, it would probably be best if they all show up in a new place, because players are showing up for the first time as well, seeing all these heroes come together. Gonzales: One thing that was important to us - bringing all the heroes together was already a big undertaking, thematically. GamesBeat: When you launched Heroes of the Storm, the maps that were there weren’t specific to any one game.
#HEROES OF THE STORM NEW HEROES SKIN#
Leoric has a pretty cool crossover skin that we’ll show in the coming weeks as we keep talking about the Battle of Eternity. We have some more crossover skins that may happen. We have some mounts that may show up in the future. All his abilities are re-themed to righteous light damage and stuff like that. We have an angelic Diablo skin, so all his aesthetic looks imperious, armored up. When she does a snipe she’ll throw a javelin. If you get a chance to see the trailer again, you’ll notice we have a Nova skin that looks like the Diablo II Amazon. Gonzales: We do have some crossover-themed skins. GamesBeat: You mentioned skin drops and hero drops earlier. The heroes you can either purchase with gold, playing the game, or purchase with real money. The maps will be free, just like all the other battlegrounds we’ve released. It’s really just celebrating all these Diablo heroes. MetaBeat will bring together metaverse thought leaders to give guidance on how metaverse technology will transform the way all industries communicate and do business on October 3-4 in San Francisco, CA.ĭabiri: We’re wrapping this up into an event, but it’s not necessarily going to be sold as a package.